Wednesday, 19 July 2017

Serialization & circular reference in C#

When we want to move an object through network then we have to change the object into a stream of bytes. The procedure of converting an object into a stream of bytes is called Serialization. For an object to be serializable, it should implement ISerialize Interface. De-serialization is the reverse process of creating an object from a stream of bytes


Circular reference

This is a situation where in, numerous resources are dependent on each other and this causes a lock condition and this makes the resource to be unused.
A circular reference is a sequence of references when a formula refers back to its individual cell, either directly or not directly and the last object references the first, resulting in a closed loop. Also it is a run-around where in two resources are interdependent on each other.

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